

Support and updates are key to maintaining a healthy live game and making sure the players are enjoying it on an ongoing basis. How important do you consider customer support and updates to be? What has been your approach to this? The team consists of several people across many departments that work on the game along with other projects to continue supporting special promotions and holidays along with updating the game to make sure it’s compatible with all the latest OS and hardware that is released. The team is leaner than when we were aggressively adding new content to the game. How big is the team currently handling live ops at Bethesda? It’s awesome to see so many people still enjoying the game and see new people trying it for the first time years later. When we launched the game at E3 in 2015 the initial reaction was just amazing, much bigger than we expected. The game is still going strong four years later with a very active user base on a daily basis and it’s still being featured on the various App stores. : With Fallout Shelter just passing its four-year anniversary, how do you reflect on its performance – from launch to the mature title it is now?Ĭraig Lafferty: When we launched the game at E3 in 2015 the initial reaction was just amazing, much bigger than we expected. In this entry of our Live and Kicking series, we caught up with Bethesda Softworks director of mobile Craig Lafferty following the four-year anniversary of its hit bunker simulator Fallout Shelter.

Here at we want to take the opportunity to highlight games that have bucked the trend and found an audience that has kept them thriving long after launch. Long gone are the days of developing and publishing a game without the need to tweak, adjust and patch it after launch, with new titles requiring constant operation and updates to keep them at the forefront of consumer thought. It is often said that nothing is truly finished and it’s a saying the games industry has taken to heart in recent times.
